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Who: Max and the Students of his Smash Fundamentals Class What: Home Run ContestWhere: Outside in the Football Stadium When: Class Time Warnings: Baseball bats Max had set up the Football Stadium out-of-doors so that there was a funny little platform at one end. There was also a baseball bat, and a sandbag. One of those sandbags with eyes that was sort of creepy because it was watching you as you beat it up. But at any rate, his Smash Fundamentals class was here, and they were going to have a class, and it was going to be great. G-R-E-A-T great. ( Hitting Things: The Log ) - Tags:!class log, !open log, # smash fundamentals, ema skye (ace attorney), hajime tanaka (osu tatakae ouendan), henry (fire emblem), ike (fire emblem), max (advance wars), pit (kid icarus), watt (mario), yarne (fire emblem)
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Who? Meta Knight, NOBODY you What? IT'S A CLASS Where? The Stadium. When? August 16, morning ( Lesson #35: 'Jump. Go ahead and jump.' - D. L. Roth ) - Tags:!class log, # smash fundamentals, amp/pikachu (pokemon), anshu/solrock (pokemon), jeff andonuts (mother), knuckles (sonic the hedgehog), little mac (punch out), max (advance wars), meta knight (kirby), raikou (pokemon), selene (panel de pon), sonic (sonic the hedgehog), spinny/spinarak (pokemon), volvagia (zelda)
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Who: Meta Knight! Students! Spectators! What: It's time for Smash Fundamentals! Where: In the Stadium!! When: Bright and early Monday morning. Warnings: IT'S HARD TO DESCRIBE GAMEPLAY ELEMENTS AND MAKE THEM SOUND LIKE BELIEVABLE THINGS. :'( ( LET'S GET READY TO RUMBLEEEEE ) | |
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Characters: Rosalina and students. Lurkers if they so please. What: Rosalina teaches Smash Fundamentals Where: The Stadium When: September 18, midday Warnings: G/PG ( Break the Targets! ) | |
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Characters: Meta Knight, students What: Where: Stadium field. When: Monday, August 24. Late afternoon. ( This cut is rated PG for Punching Guys. ) - Tags:# smash fundamentals, anshu/solrock (pokemon), doopliss (mario), gage (advance wars), jeff angel (hotel dusk), max (advance wars), meta knight (kirby), nyx/gengar (pokemon), pit (kid icarus), selene (panel de pon), slippy toad (starfox), ulki (fire emblem), wendy o. koopa(mario), zelda (zelda; ocarina of time)
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Characters: Pikachu and class What: Smash Fundamentals in the stadium Where: ...in the stadium When: Tuesday, 26 May 2009 Rating: PG - PG13 *Pikachu has the class in a loose group on the stadium floor. Nothing of note in the place besides the students, the teacher and several international sandbags brought out for class.* Good afternoon, everybody! I'm sorry I was late starting on the class. I'm a mess, I admit. But that is not the point! Starting today, I'm gonna be your Smash Fundamentals teacher, so get used to it! *here she shuffles awkwardly.* ( Rest below the cut. ) | |
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Characters: Mr. Game & Watch and any other students or teachers (that wanna watch) What: Read the title :^D Where: Smash Bros. Academy Stadium When: Um now. 12/10/08 Rating: G (Note: I WILL respond to tags this time! Many apologies for not doing this before!) ( Its Smash Fundamentals, beep! ) | |
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Glad to see everyone is back from the trip safely! Now that everyone has returned, I will post the grades from our previous sparring matches. *posts them on a bulletin board* If anyone would like to discuss their grades further, you may speak to me at any time, beep. ( Sparring #1 grades, beep! ) | |
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Hello class, beep! Today's class will be about throwing your opponent. Of course it requires actually grabbing them first. Many of you have different constitutions which means one may have a longer reach than others. Grabbing is very important, and also very useful because you can grab someone even if they have a shield up, beep. Once you've grabbed someone, you can attack them with a grab attack. Hit them with your hands, knees, or weapon! Just don't take too long while grabbing someone or else they will break free. If you have a tool or other object to help your grabbing range, feel free to use it! Just be warned that if you miss, you will have to take a longer time to recover. Throws happen after you grab someone. You can throw in four directions, beep. Above, below, forward, and backward. Backward throws have a lot of power, beep! Some backward throws can even be used as KO moves if you use them right. Throws are very important for getting your opponent in a position to your advantage for a combo, beep. Certain down throws can also be used for something called chaingrabbing and roll chasing. These are advanced techniques which I will go over later in the year, beep. To help demonstrate these throws, we have Realbag. (he's Sandbag's real cousin don't ya know?). I would like to see the class demonstrate throwing in two directions of your choosing, beep.((OOC: I bolded the instructions as I feel some previous players didn't quite get the instructions G&W was asking for. just to make things clear :^D)) - Tags:!class log, # smash fundamentals, banjo (banjo-kazooie), dimentio (mario), goombario (mario), guy (fire emblem), kumatora (mother), manaphy (pokemon), mr. game & watch (game & watch), ness (mother), zelda (zelda; ocarina of time)
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Hello class, beep! Today's class will be about recovery. Recovery is the second most important thing to Smashing (the first part is about Smashing, don't ya know?). Recovery involves you using all that you have in your power to get back onto the stage. If you don't, you'll get KOed! You must recover!
The basic recovery method is done in three steps. *pushes a button and the stadium simulates Battlefield*
To demonstrate, I'll jump off the ledge here. Don't worry, falls down only means you'll just reappear above on that platform, beep *points above to a glowing platform* That's the Respawn Platform. Every time you come from there means you just had a KO counted.
Anyway! Here is the first step *leaps off the edge pretty far*
First step! Jump, beep! *jumps in the air once*
Second step! Double jump, beep! *jumps again, cartwheeling in the air*
Third step! Recovery Move, beep! *uses Fire to lift himself back up onto the ledge.*
A successful recovery! *climbs up the ledge*
Most recoveries are done by these simple steps. Some people may have an alternate special move which may aid them in recovery. Oh what's a double jump you say, beep? Think of it as simulating the sensation of jumping from solid ground, except in the air.
*leaps up once and then leaps again* It may sound confusing, but you will find it second nature soon enough, beep.
I would like to see you students demonstrate a successful recovery method. Demonstrate by leaping off this edge and then using recovery to get back on. - Tags:!class log, # smash fundamentals, combusken (pokemon), goombario (mario), guy (fire emblem), ivy/ivysaur (pokemon), manaphy (pokemon), mr. game & watch (game & watch), parakarry (mario), prince peasley (mario), zelda (zelda; ocarina of time)
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I apologize for the lack of classes last week, beep. My island vacation last week didn't quite go as planned. In any event I'm sure you all appreciated the week off. Today's class continues over the last one, we will be finishing off our Special Moves. Last class, we demonstrated what a Projectile/Charge and Wildcard special move can do. Today, we will cap this off with the demonstration of Recovery and Defensive special moves. Recovery Specials help you get back onto a stage if you're ever knocked off it. These moves give you superb horizontal or vertical range which can help you in a pinch, beep. Everybody should have a move that functions in this way, you will be sorry if you don't have any such move, beep! Here is an example of mine, called 'Fire'. *two 2D firemen just with a trampoline instantly appear by Mr. Game and Watch and send him flying directly up into the air. Mr. Game and Watch then deploys a parachute* As you can see, I am pretty high up! If I am knocked off the edge, I can use this to back on and deal some more damage to my opponent, beep! *lands on the ground* We will have a class dedicated to recovery on Wednesday. Next are Defensive Specials. These are moves that help defend against projectiles or other incoming attacks. Some of these may do damage, some don't directly do it. Sometimes they aren't even defensive at all! It depends on the preference of the fighter. Defensive moves may reflect, catch, or cancel projectiles or block all attacks whatsoever. My Defensive Special is Oil Panic, beep. *pulls out a bucket* I can catch projectiles in this bucket and if it's full...*tosses out black liquid frame by frame* I will send it back at them! Useful in the hands of a master. Here to help with demonstrations on anything attack based is Saco de Areia (he's Sandbag's Portuguese cousin don't ya know?). I would like to see students demonstrate both Recovery and Defensive specials, beep. | |
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Hello class! Today will be a fun lecture for all, beep. We will be going over Special Moves! These are abilities that unique and stand out from all basic attacks that everyone has. They are unique to the person and are expressions of their own personality and background, beep. Everybody has four special moves. Of these, at least one is used to help with recovering back onto the stage. I can get into those classes later, beep. For now we will be practice two special moves. I have organized them into classes: Projectile/Charge, Recovery, Defensive, and Wildcard. We will be going over Projectile/Charge and Wildcard for today and here to help us is Sandsack (he's Sandbag's German relative don't ya know?). Projectiles are attacks that involve you throwing or firing something at your opponent by any means. I have one to show this example, my Chef move. *pulls out a frying pan and flips out a sausage at Sandsack* Not everybody has a projectile, however. For such cases, you can use a charging style attack, or perhaps something different altogether. Something to keep in mind is that you do not have to follow any of these four classes of attacks religiously, beep. Some people do break the mold! The Wildcard special can be literally anything. A projectile, a move to help recovery, something defensive, offensive, it's really quite random, beep. My own Wildcard special is a random move, called Judgement. *pulls out a hammer and holds up a sign with an LCD number '6' on it and hits Sandsack with it. It knocks back while burning a little, the flames then die out* It has a random effect, based on the number on the sign. Wildcard moves are the best example of creativity in a Smasher, beep! Some of you may already have an idea of how to use your Special Attacks, some may not have an idea of what to use. For this reason, this will be part 1 of a two part lecture. Any students with questions should feel free to ask me. I would like students to hit Sandsack with your Projectile/Charge and Wildcard Specials, beep. [[OOC: This is a little weird for me because I can't refer to special moves as simply 'B', 'Up + B' etc. For players using non-Brawl characters but are stuck, I have made an OOC post to help you decide right here. Oh, Sandsack here wears German leiderhosen X^D I love this idea a little too much X^D]] | |
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Hello, class beep! Today's class will be about shields and dodging maneuvers. These are important defensive measures that should be taken into account in any Smash match! This should be a simple and straightforward course. Unfortunately today, we won't be using Sandbag (or his multicultural relatives) for this demonstration, beep.
Shielding is something everybody can do. Believe it or not, you have the ability to create your own shield! It's simple to activate it, just make a defensive position. *holds arms out and a round red shield covers Mr. Game & Watch's body* This is a shield! *lets it disappear*
All shields look like this, beep. They may have a different color but they're all the same. They protect you from attacks. Use it to block just about anything that comes your way. Strong attacks may still push you back a bit, however, beep. Please be advised that shields cannot protect from you grabs and you cannot use them in the air.
Also take warning, beep, that shields will slowly get smaller and smaller the longer they are held out and the more attacks you take. If it gets too small, it will shatter! When this happens, you'll be stunned for a while, leaving you very open to attack. If you are very small or light, you may even been knocked high into the air from the force, beep. Use caution! Your shield will become larger when you don't use it for a while, think of it as it recharging!
Next we have dodging, beep. You can dodge in place...*does so* or roll forward or backward *cartwheels ahead* or dodge in place while in the air *jumps up and dodges*. Three ways to dodge! Be cautious when rolling, however! Don't roll into your opponent or their attack or it can cost you! Dodging is useful in times when your shield is running low or you have little time to set one up.
*points to several machines on the floor, similar to tennis ball launchers. Inside each, however, are Mr. Saturns* These Mr. Saturn launchers will fire a Mr. Saturn at you in a regular interval once I turn them on. I would like you students to use your shield to block one Mr. Saturn, and to dodge one more Mr. Saturn in any way you choose. - Tags:!class log, !open log, # smash fundamentals, ivy/ivysaur (pokemon), krystal (starfox), kumatora (mother), mr. game & watch (game & watch), ness (mother), silver (sonic the hedgehog), yoshi (mario), zelda (zelda; ocarina of time)
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Sorry about the lack of a class last night, beep. I had some important business to attend to back in my house.Anyway, today's lecture will be about aerial attacks. These are attacks you perform in the air, beep. You'll find yourself in the air a lot more often than you think! In fact, you will find aerial attacks to be among the strongest moves in your repertoire! Aerial moves are very necessary in knocking out your opponent, as much so as Smash Attacks. It is with aerial attacks where you must put close emphasis on spacing, beep. Make sure you don't miss! Missing an aerial attack means you will have to get up when you land, and it can cost you. To help make sure you're in the air, I've got a control here to simulate Pokemon Stadium 2, which features a Flying transformation that allows for you to stay in the air, beep. This Stadium we're in can simulate all sorts of places! Isn't that just grand? Technology sure changes! Let's see here... Nope, this isn't it...now how did I get it right last time? This isn't right either. Come now, this control is so particular, beep. Ah, here we are! Hey, beep! Get down from there, I'm not ready to start the demonstration! Such eager students...(what was Samus doing up there?). Ahem. Here to help us with the demonstration is Sac de Sable (he's Sandbag's French cousin don't ya know?). *pushes Sac de Sable over the fans. The fans blow it in the air, keeping it suspended* These fans will keep you afloat to help you practice attacks in the air. Watch as I show a sample. *gets over the fans and pulls out a box in front, sending Sac de Sable flying back a bit* An attack in front, beep! *gets behind and pulls out a turtle, letting it bite Sac de Sable multiple times before sending it back* An attack from behind! *gets under Sac de Sable and aims upward, blowing up two large puffs of 'air', hitting twice* An attack above! *gets over Sac de Sable and pulls out a giant key, flying straight down, hitting Sac de Sable* And an attack below, beep! *moves onto a platform* Four ways to attack! I suggest putting more focus on power with your back and down aerials, but feel free to be creative, beep! I would like the class to demonstrate at least two different aerial attacks on Sac de Sable, but feel free if you would like to show more. [[OOC note: Sac de Sable has a black beret, a black-and-white striped sweater, and a small French mustache X^D Do whatever you please on him. And yeah, I tried to find a picture of the Air transformation for Stadium 2 without characters but I guess this'll do!]] - Tags:!class log, !open log, # smash fundamentals, conker (conker), diddy kong (donkey kong), krystal (starfox), mr. game & watch (game & watch), ness (mother), r.o.b. (gyromite), samus aran (metroid), silver (sonic the hedgehog), snake (metal gear), torchic (pokemon), zelda (zelda; ocarina of time)
- Location:Smash Bros. Academy Stadium
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Hello class, beep! Today's lecture is about basic attacks. Last week, we handled the basic jab, which is a fast, light attack. A basic attack hits with more force, beep. They are not primary knockout moves in a Smash match, however if you hit hard enough you may get surprising results!
Basic attacks can be hard, beep. It is tempting to apply too much force that would best be used for a smash attack. Still, feel free to use anything at your disposal for such an attack. I will perform a sample on Bolsa de Arena (he's a Spanish cousin to Sandbag don't ya know?).
*takes out a chair and hits with it feet out in front on Bolsa de Arena* A forward basic attack, beep. Use this to keep foes away from you while you're planning an attack, or just to knock them away.
*sets chair on ground and sits on it* Of course a basic attack isn't always aimed forward. Use something else to aim up or down low, beep.
*gets up and kneels in front of Bolsa de Arena then flips up a black line from the ground, which trips the Bolsa de Arena on the ground* Here, a basic attack aimed low. I used a manhole, beep. What? You thought it was a line? Certainly it looks like a manhole to me.
Anyway, beep *sits on chair again* As you can see I am using anything at my disposal to increase my range and power. That is the basis for Smash!
So let's see you demonstrate a basic attack against Bolsa de Arena beep. Try hitting it from below, above, and straight ahead!
[[OOC Note: Bolsa de Arena = Sandbag don't ya know? X^D Just picture him as a normal sandbag with a sombrero and a mustache X^D Every new lecture has a new relative of Sandbag. Like before, do any action you please against Bolsa de Arena]] - Tags:!class log, !completed log, !open log, # smash fundamentals, diddy kong (donkey kong), krystal (starfox), mr. game & watch (game & watch), ness (mother), prince peasley (mario), silver (sonic the hedgehog), zelda (zelda; ocarina of time)
- Location:Smash Bros. Academy Stadium
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