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Smash Fundamentals Lecture #6: Special Moves 2
I apologize for the lack of classes last week, beep. My island vacation last week didn't quite go as planned.
In any event I'm sure you all appreciated the week off. Today's class continues over the last one, we will be finishing off our Special Moves. Last class, we demonstrated what a Projectile/Charge and Wildcard special move can do. Today, we will cap this off with the demonstration of Recovery and Defensive special moves.
Recovery Specials help you get back onto a stage if you're ever knocked off it. These moves give you superb horizontal or vertical range which can help you in a pinch, beep. Everybody should have a move that functions in this way, you will be sorry if you don't have any such move, beep! Here is an example of mine, called 'Fire'.
*two 2D firemen just with a trampoline instantly appear by Mr. Game and Watch and send him flying directly up into the air. Mr. Game and Watch then deploys a parachute*
As you can see, I am pretty high up! If I am knocked off the edge, I can use this to back on and deal some more damage to my opponent, beep! *lands on the ground* We will have a class dedicated to recovery on Wednesday.
Next are Defensive Specials. These are moves that help defend against projectiles or other incoming attacks. Some of these may do damage, some don't directly do it. Sometimes they aren't even defensive at all! It depends on the preference of the fighter. Defensive moves may reflect, catch, or cancel projectiles or block all attacks whatsoever.
My Defensive Special is Oil Panic, beep. *pulls out a bucket* I can catch projectiles in this bucket and if it's full...*tosses out black liquid frame by frame* I will send it back at them! Useful in the hands of a master.
Here to help with demonstrations on anything attack based is Saco de Areia (he's Sandbag's Portuguese cousin don't ya know?). I would like to see students demonstrate both Recovery and Defensive specials, beep.
In any event I'm sure you all appreciated the week off. Today's class continues over the last one, we will be finishing off our Special Moves. Last class, we demonstrated what a Projectile/Charge and Wildcard special move can do. Today, we will cap this off with the demonstration of Recovery and Defensive special moves.
Recovery Specials help you get back onto a stage if you're ever knocked off it. These moves give you superb horizontal or vertical range which can help you in a pinch, beep. Everybody should have a move that functions in this way, you will be sorry if you don't have any such move, beep! Here is an example of mine, called 'Fire'.
*two 2D firemen just with a trampoline instantly appear by Mr. Game and Watch and send him flying directly up into the air. Mr. Game and Watch then deploys a parachute*
As you can see, I am pretty high up! If I am knocked off the edge, I can use this to back on and deal some more damage to my opponent, beep! *lands on the ground* We will have a class dedicated to recovery on Wednesday.
Next are Defensive Specials. These are moves that help defend against projectiles or other incoming attacks. Some of these may do damage, some don't directly do it. Sometimes they aren't even defensive at all! It depends on the preference of the fighter. Defensive moves may reflect, catch, or cancel projectiles or block all attacks whatsoever.
My Defensive Special is Oil Panic, beep. *pulls out a bucket* I can catch projectiles in this bucket and if it's full...*tosses out black liquid frame by frame* I will send it back at them! Useful in the hands of a master.
Here to help with demonstrations on anything attack based is Saco de Areia (he's Sandbag's Portuguese cousin don't ya know?). I would like to see students demonstrate both Recovery and Defensive specials, beep.